Stat gain: +1 to 10 percent CDR (levels 1 to 18) to 8 ability haste.Item haste affects ALL item cooldowns, not just actives Ingenuity: Reduce the cooldown of item actives by 15 percent (+5 percent per Bounty Hunter stack) to Gain 10 item haste (+5 per Bounty Hunter stack).Summoner Spell haste: 5 percent summoner spell CDR to 15 summoner spell haste.Item haste: 5 percent active item CDR to 10 item haste (applies to all item cooldowns).Cooldown reduction: No longer increases your CDR cap or grants CDR.Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus to Gain bonuses upon reaching the following levels: Level 5: +5 ability haste Level 8 :: +5 ability haste Level 11 :: On champion takedown, reduce the remaining cooldown of basic abilities by 20 percent Effect: Gain 10 percent CDR when you reach level 10.Takedowns restore 15 percent of your maximum mana or energy Energy users gain 1.5 energy per second instead. Effect: After a 1-second delay, champion takedowns restore 20 percent of your maximum mana or energy and increase maximum mana by 100 or maximum energy by 10, stacking up to 5 times (max +500 mana or +50 energy) to Damaging an enemy champion increases your mana regeneration by 1.5 to 11 (levels 1 to 18) (80 percent for ranged) mana per second for 4 seconds.Healing: Heal for 1.5 percent (+2.5 percent per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items to 1 percent Omnivamp (+2 percent per Bounter Hunter stack).Maximum legend stacks: 20 stacks (12 percent life steal) to 15 stacks (9 percent life steal).Healing at max stacks: 15 percent (8 percent for ranged champions) to 9 percent (6 percent for ranged champions).Adaptive force per stack: 1.7 – 4.2 (levels 1 to 18), 20.4 to 50.4 at max stacks to 2 to 5 (levels 1 to18), 24 to 60 at max stacks.
Here are the rune changes you need to know: Conqueror Riot is going to adjust 8 runes in the 2021 preseason.